Recent Posts
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Episode 320: 10th Edition Emperor’s Children
It’s time for excess as a new faction is released! In this episode, we crack open the new Champions of Slaanesh launch box for the brand-new Emperor’s Children. We take […]
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Episode 319: A Bit of Random Hobby Discussion
We’re between releases and down a host (for a good reason!), so why not take some time to catch up with what we’ve got going on? First, our thoughts on […]
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Episode 318: 10th Edition Aeldari
The Craftworlds are back with a new codex and new ways to play! In this episode, we delve into the new Aeldari codex, including the new Battle Focus rule, all […]
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Episode 317: The Las Vegas Open 2025 Narrative
Preferred Enemies returns to Las Vegas for the LVO Narrative! This time, Dennis joins Kevin for his first Las Vegas Open experience. While over 1000 players were duking it out […]
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Episode 316: 10th Edition Astra Militarum
The first new codex of 2025 is here, and it’s the Hammer of the Emperor – the Astra Militarum! In this episode, we crack open the new Death Korps of […]
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Episode 315: Grotmas – A Lot of Presents, A Bit of Coal
We’ve already talked about the balance dataslate and Deathwatch, and now it’s time to unwrap the rest of the Grotmas present bounty! In this episode we get through (most of) […]
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Episode 314: It’s a Grotmas Miracle!
With Dennis and Kevin back from the Grand Narrative, we can now talk about some great and wondrous things! First up, we discuss the Warhammer preview and how it might […]
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Episode 313: The Grand Narrative 2024
Hundreds of players descended upon Atlanta to play in this year’s Grand Narrative, and we had two representatives of the Preferred Enemies crew in the thick of it! Which grand […]
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Episode 312: Vehicles in 40K, Then and Now
In our last episode, we discussed old mechanics from 40K’s history. This time, we’re focusing on one specific aspect of the game – vehicles. From the days of Third Edition […]
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Episode 311: Mechanics We Miss and Mechanics We Don’t
In this episode, we take a look back through previous editions and examine game mechanics that aren’t in 10th Edition anymore. Which ones do are we sad to see gone, […]
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