Episodes

  • Episode 97: Know Your Slot Redux – Elites

    This week, we continue our revisit of the Know Your Slots series by examining the Elites slot, the most catch-all of all the slots. From Assault Centurion to Zoanthrope, how […]

  • Episode 96: Killer Clowns from Outer Space

    After delays upon delays, we finally review Codex: Harlequins. With so few units, how do the children of the Laughing God hold up on their own? How have they changed […]

  • Episode 95: Know Your Slot Redux – Troops

    We wanted to review the Harlequins codex, but due to circumstances beyond our control, it wasn’t meant to be. So, instead of talking troupes, we talk troops! In this episode, we […]

  • Episode 94: Reanimate and Reclaim

    This week, we welcome our friend and local Necron player Woodsy to join us in reviewing the latest codex release – Codex: Necrons! How have the zombie robots held up […]

  • Episode 93: Know Your Slot Redux – HQ

    This week, we dig back into the history of the show to revisit an old set of topics – the “Know Your Slot” series! In this episode, we take a […]

  • Episode 92: Looking Back, Looking Ahead

    2014 has come and gone, and what a long, strange trip it’s been! In this episode, the Preferred Enemies crew takes a look back at the past year, as well […]

  • Episode 91: Sanguine for the Sanguinor!

    It’s the end of the year, and we have another new codex in hand, so it’s time for a review! On this episode, we dive into the Blood Angels codex. […]

  • Episode 90: Shield of Baal

    This week, we were going to give you an in-depth review of Shield of Baal: Leviathan, but we only managed to get one copy between the four of us. That […]

  • Episode 89: The Renegade Open!

    Greetings from the Renegade Open! This past weekend, Rob and Kevin made their way up to Minnesota to play in and podcast from the Renegade Open GT! We talk about […]

  • Episode 88: Tyranids and Tournaments

    We were going to just talk tournament prep this week, but GW gave us a surprise from the skies: not one, not two, but five new units, without a codex update […]