Recent Posts
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Episode 75: A Guard By Any Other Name…
It’s our third anniversary episode; what better way to celebrate than with a codex review? This time, it’s the Astra Militarum, or as everyone (but Dennis) will call them, the […]
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Episode 74: Tyranid Formations – Subtitle Subtitle Subtitle
On this episode, we switch from Helbrutes to Hive Fleets! All three installments of Rising Leviathan, the Tyranid formations set, are now out, and the Preferred Enemies crew gives them […]
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Episode 73: Helfist Murder Cult Thing
Dataslate: Helbrutes was just released, adding three new formations that utilize this less-than-popular Chaos unit. On this episode, we use that as a springboard to delve into the deeper subject […]
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Episode 72: Knights of Badassdom
We talked about the leaks last episode, but the model and rules are now in our hands. How does the Imperial Knight and its codex stand up? Is it a […]
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Episode 71: The State of the Game
What a crazy couple of weeks it’s been. Between the leak/announcement that the Imperial Knights are incoming, and the much-discussed results of the Las Vegas Open, there’s a lot of […]
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Episode 70: What If We Ran GW?
Recently, GW put out an ad looking for someone to help figure out something – anything, really – to make their stores more successful. While we’re not necessarily applying for […]
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Episode 69: Terrain – The Third Player
Nobody wants to play on an empty table, right? This week, Rob, Dennis, and Richard discuss terrain – that stuff we put on the table to block line of sight […]
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Episode 68: Bug Fixes and Nerfbats
The first codex of 2014 is here, and it’s time to examine the new Tyranid book. The internet has not been kind to the book so far; how does it […]
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Episode 67: The Year in Review
The year has come to an end, and so it’s time to look back at the Warhammer 40K hobby in 2013. It’s been a long, crazy road that only got […]
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Episode 66: Narrative or Competitive?
Lately, changes to the way armies are built have been coming fast and furious, causing disturbances in the 40K competitive scene. But why do we have a competitive scene? Is […]
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